
Our Hands-On Workshop
Our workshops are unique and help young people transform their ideas into practical entrepreneurial projects.
"Inspire Yourself, Break Through Tradition" STEM Workshop
Hands-on Electronic Soldering
The student moving from "screen time" to "soldering time" is a massive developmental leap. At this specific age, they are moving out of the phase of "make-believe" and into a phase where they want to build real things that actually work. Learn circuit principles and soldering techniques. The "Magic to Logic" Shift by building a crucial "physical bridge" between abstract circuit diagrams and functional hardware. Assemble 5 practical electronic devices
"College Level" Workshop for Talented You
C - Electronic Product Design
Design and build an electronic product with the experience of personally designing and crafting everything. This endeavor represents not just an accumulation of technical skills but a comprehensive mastery of the entire product lifecycle.
D - Rocketry Payload Design & Production
Transforms a basic rocket into a functional scientific tool, allowing students to analyze data, study physics principles like gravity and aerodynamics, and explore career-relevant skills in sensor integration and computer programming with practical engineering.
E - 3D Drones/ Rocket Design & Production
Learn engineering principles and rapid prototyping. By utilizing CAD software and 3D printing, students master rapid prototyping, engineering design, electronics, and flight physics, enhancing 21st-century skills such as critical thinking, collaboration, and iterative troubleshooting.
Be a Mentor, Building Tomorrow’s Leaders, Today
We provide young people with a unique and exciting environment where they can explore cutting-edge technology firsthand and develop crucial skills for the future. Through projects and activities, we will help you become a leader. Youth Mentorship Program: You will be responsible for various tasks, participate in diverse activities, collaborate with others, and share your knowledge. High school and college students are welcome to become youth mentors. If you are interested in and knowledgeable about video editing, social media/YouTube, online gaming, electronics soldering, Fusion 360 3D design, etc., your mentoring time may qualify for school volunteer hours credit.
Weekend Rocket Camp
Learning how to design and 3D print rockets offers children a powerful, hands-on STEAM learning experience that closely links complex digital design with real-world physical principles. By personally designing, slicing, and printing rocket models, children transform abstract concepts into tangible physical prototypes, thereby building a bridge between imagination and engineering practice.
Course Outline
4:00 – 4:30 (30 min): Aerospace Fundamentals and 3D Printing Introduction
4:30 – 5:30 (60 min): Hands-on 3D CAD Modeling
5:30 – 5:45 (15 min): Break
5:45 – 6:15 (30 min): Slicing Software and Printer Settings
6:15 – 7:00 (45 min): Live Printing and Iterative Design Challenge
Rocket Launch Process
Phase 1: Pre-flight Safety and Launch Site Inspection
Phase 2: Launch Pad Preparation and Assembly
Phase 3: Electrical Connections and Launch Configuration
Phase 4: Countdown and Launch
Phase 5: Tracking and Post-flight Recovery
Launch Dates
June 14, June 28, July 12, July 26, August 9, August 23
Launch Location: 20471 Mountain View Rd, Adelanto, CA
STEM Hands-On Workshop动手工作室课程
为每个孩子量身定制学习之旅,通过动手实践的STEM工作坊,激发他们的天生好奇心,培养独立思考能力,并发展非传统的实用技能。
电子工程:培养实践技能,加深对电子学的理解。通过动手实践和互动式成品项目,学习电路原理、焊接技术和元器件功能。项目包括迷你特斯拉线圈、LED音乐魔方、电磁发射器、5款经典复古游戏套件等。
平板电脑、台式电脑和笔记本电脑故障排除:学习硬件知识对孩子们大有裨益,因为它能提高他们的解决问题的能力,并让他们更深入地了解技术的工作原理以及如何有效地使用技术。
推荐年龄:四年级至九年级学生,每班最多10名学生。
Personalize the learning journey for every child, using hands-on STEM workshops to foster their natural curiosity, build independent thinking, and develop unconventional, real-world skills.
Electronics Engineering: Develops practical skills and a deeper understanding of electronics. Learn circuit principles, soldering techniques, and component functions through hands-on learning and interactive end-products. The project includes a Mini Tesla Coil, an LED Light Musical Cube, an Electromagnetic Transmitter, a 5 Retro Classic Games Kit, etc.
Tablet, PC, and Laptop Troubleshooting: Learning about hardware is beneficial for children because it improves problem-solving skills and gives them a deeper understanding of how technology works and how to use it effectively.
Recommended age: 4th to 9th grade students, Max 10 students per class.
How to 3D Design and Print Rockets
学习航空航天工程设计流程,培养持续改进的思维模式,将3D打印的创造潜力与结构化的解决问题能力相结合。通过建造、测试和改进火箭,学生们学习如何识别和修复缺陷,将失败视为创新的一部分,并学习如何运用精益六西格玛的DMAIC流程改进系统。
3D 一级:小型火箭(BT50),发动机尺寸为18毫米。2个部件——鼻锥、带发动机支架的箭体。
3D 二级:中型火箭(BT60),发动机尺寸为24毫米,2个部件——鼻锥、带发动机支架的箭体。
3D 三级:大型火箭(BT70),发动机尺寸为29毫米。3个部件——鼻锥、独立箭体、发动机支架。
3D 四级:超大型火箭(BT80 - 竞赛级别),发动机尺寸为29毫米。4个部件——鼻锥、箭体、尾翼、发动机支架,需要携带有效载荷。
3D 五级:双级火箭,发动机尺寸为24毫米/29毫米。
将您设计的火箭商业化,拥有自己的火箭品牌并在网上销售。获得精益六西格玛绿带认证。此外,还可以带着您设计的火箭参加美国火箭挑战赛。
建议年龄:6至9年级学生,每班最多10名学生。需要笔记本电脑。
Embrace the Aerospace engineering design process, and foster a mindset of continuous improvement that combines the creative potential of 3D printing with the structured, problem-solving skills. By building, testing, and refining rockets, they learn to identify and fix flaws, accept failure as a part of innovation, and see how to improve a system through Lean Six Sigma's DMAIC process.
3D Level 1: A small size (BT50) rocket with an 18mm engine size. 2 parts - Nose cone, body with engine mount.
3D Level 2: A medium-sized (BT60) rocket with a 24mm engine size, two parts - Nose cone, body with engine mount.
3D Level 3 A large-sized (BT70) rocket with a 29mm engine size. 3 parts - Nose cone, separate body tube, engine mount.
3D Level 4: An extra-large-sized (BT80 - Competition level) rocket with a 29mm engine size. 4 parts - Nose cone, Body tube, Fin, Engine mount, Payload required
3D Level 5: A "double-stage" rocket with 24mm/ 29mm engine size.
Commercialize your own rocket and ™ your own rocket and sell it online. Become a certified Lean Six Sigma Green Belt. Also, take your designed Rocket to join the American Rocket Challenge competition.
Recommended age: 6th to 9th grade students, Max 8 students per class. Laptop required